You can have a group of 4 Champion type monsters. Every Group has 1 Champion type, and the remaining 1-3 monsters independently roll which type to spawn as.Champion groups are worth 300% Experience of the normal value the monster would be worth, except Berserkers, which are worth 500%.Ancient's Way (At the entrance to the Icy Cellar).Frozen Tundra (At the entrance to the Ancient's Way).Halls of Vaught (At the end of the passages).Glacial Trail (At the entrance to the Drifter Cavern).Crystalline Passage (The entrance to the Frozen River).There are 8 areas of the game that always spawn a Champion group:.Can spawn from activating an Evil Urn, or when activating a Monster Shrine. There is a 20% chance that an Elite Group spawns as a Champion when generated.A Berserker Hell Bovine would be mLVL 31, and all other Champion Hell Bovines are mLVL 30. A Hell Bovine in Normal The Secret Cow Level is mLVL 28.This increase in mLVL affects the calculations for Attack Rating, Damage, and Character Level (cLVL) vs mLVL for Experience gain.Champion groups spawn with Monster Level (mLVL) = Area Level +2.This set drop makes hunting Champion groups for items on Players 1 setting, the most efficient.The item drop will be Magic quality or higher, or a sum of Gold. Champions have a set loot drop of 2 potions, and an item.Champions are noticeably vibrant in their coloration, while the Ghostly type is translucent.We'll cover the similarities shared between each type, and then break down the individual characteristics. Each type has specific sets of additional Stats which drastically change the overall danger and strategies needed to bring them down. The five types are Champion, Berserker, Fanatic, Ghostly, and Possessed.
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